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  • Published 15 Oct 2024

separate shader node and source shader node for shader editor

it is easy to make some wolrd effect for all shader

it like a macro for shader

i can add a “shell” to mix and get a new shader .for example,add some effect to get a new shader instance.

it like unreal shader editor Screenshot - 2024-10-15 10.54.29.jpg Screenshot - 2024-10-15 11.05.44.jpg

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Development Status: Open

Upvote 2 Downvote 1
hipda1
15 Oct 2024

4 Comments

Raze-Demon

Hi there!

Let's discuss about this Idea together in this topic: "Separate Shader" shader node - Idea by Picto Filmo (this topic have 7 upvote and share the same Idea with you)

CraigJones

Adjustments need to go ahead of the shader, not behind it, otherwise you are going to struggle with performance.

hipda1 Author

actually i just want to make more instance material by material"mask" like unreal engine~

CraigJones

Like this? youtu.be/SVUPBANXQmM If so, we are still talking about masking having to be on left side before the shader. You can't successfully do color correction and masking on the right side unless you are introducing new shaders to mix between. Let me know, I have a 4 color splatter node group on my gumroad for free if you want the link to see how I worked it out on the pre-shader side.