separate shader node and source shader node for shader editor
it is easy to make some wolrd effect for all shader
it like a macro for shader
i can add a “shell” to mix and get a new shader .for example,add some effect to get a new shader instance.
it like unreal shader editor
4 Comments
Hi there!
Let's discuss about this Idea together in this topic: "Separate Shader" shader node - Idea by Picto Filmo (this topic have 7 upvote and share the same Idea with you)
Adjustments need to go ahead of the shader, not behind it, otherwise you are going to struggle with performance.
actually i just want to make more instance material by material"mask" like unreal engine~
Like this? youtu.be/SVUPBANXQmM If so, we are still talking about masking having to be on left side before the shader. You can't successfully do color correction and masking on the right side unless you are introducing new shaders to mix between. Let me know, I have a 4 color splatter node group on my gumroad for free if you want the link to see how I worked it out on the pre-shader side.