Nitpick: Jumping UI elements due to Viewport Shading > Pause Preview
If you switch to Rendered mode in Viewport Shading on Cycles, it adds a little pause button next to the selector, but if you switch off of this mode again, the pause button disappears. this makes the UI elements jump by the width of the pause button, it's a little bit disorienting. Instead, I feel like the pause button should remain, but greyed out, to indicate that it's not needed in these other modes, but this maintains the arrangement of the elements so they stay consistent
2 Comments
Personally I would like to be able to pause the viewport in any shading mode. Very handy in other softwares where you want to temporarily make a heavy action and save performances / prevent crashes, or temporarily have only one of the multiple viewports to playback.
oh hey that's a good idea too