Setting to set Default Rotation Mode for Bones
The issue is: Most animators dont understand nor find use on Quaternions even if they are "better" in some cases, they're harder to understand what to do with them in the graph editor.
Having an option in the PREFERENCES, to set Quaternions/Or any Euler combination by default for when creating bones and objects will ease rigger's workflow and more inexperienced animators when rigging.
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Wayne Dixon started working on this :)
projects.blender.org/blender/blender/pulls/156143