X-ray/transparency for each object with textures in workbench.
Coming from Maya i like to work with flat shading in the viewport to achieve a certain look and i can control the transparency of each object individually, in Blender you can only use the xray mode for all objects in the scene but not individual ones, i tried Eevee and nodes setup but the style and the final look weren't 100% matching to what i work with.
Simple Demo
Kindly would be nice to add this feature into each object Properties.
2 Comments
Actually, you can already!
Depending on if you set your viewport to use the color based on material or object:
Then you have to change your Color's alpha value in either your material's or your object's Viewport Display settings:
* @-L0Lock- * Thank you , I do know about basic materials, but i am asking for when you have textures applied to the model.....it's for low poly hand painted textures , it's two different things that's why i said in the title each object with textures in workbench , Xray slider should be also added for each object so we can have both transparent & solid textured models in the viewport like i am showing in the demo.