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  • Published 29 Apr 2018

Project Manager

Hey guys ,

i am Pratik solanki , Co- founder of Weybec studios , and i felt one of the most important feature which is missing in blender which is Project management ,i have already posted this on blender artists forum , where discussion leads to 2.8 developement changes and we stopped developing this addon due to that , but i would like to give it a one more chance , let me know what do you feel guys

at first i tried it my self to develop some kind of addon for managing folders ,files ,textures ,and entire project , which didnt workout well , so i approached to amazing jeremy(AKA Pistiwique) and he was happy to help me out with it ,

so me and jeremy are working on this addon called Project manager , which helps you to manage your folder structures and help you through out the project ,

here is my initial idea how the project management should be , alt text

this was first thought on this addon , it should have features like , you can assign task , you can tag which file is pending and which file is completed, multiple folder creation from panel , automatic file saving at tagged location ,etc ... etc ...

please share your views and let us know if you like it or not , take a look at some of the in developement features of the addon ,

1- hierarchy structure in Panel

with this you can navigate to your project folders from the T panel , and it comes very handy

alt text

2 - folder creation and templates

ability to create multiple folders from the panel and a Template editor , add some default folders( like , model, texture , animation, rendering ) in your template and so when you create new project no need to create manually folder structures , just select from template and you are done , ( for example you can save structures for sculpting projects , animation projects , modeling project ) this way you will have proper manage pipeline throughout the project ,

alt text

3 - Rename folders

you can directly rename your folders from the panel ,

alt text

4 - Global directory

1 alt text its useful when you are saving all your project at one place , for example , you can set something like " D:/blender projects/ " after saving global directory ,when you create new project , then it will create that new project's folder directly in global directory , and there is an option to turn it off , so you can create new project anywhere

demo

5 - Show blend files

one of the most useful feature is to show blendfiles in hierarchy, this way in future updates , you can open, close , check notes which you saved on blend files, you can check at which level is your blend file , ( wip, done, in progress) , alt text

6 - Save popup, alt text

after folder hierarchy one of the main useful feature is Save popup window , with save popup as you can see in the image ,

when we press ctrl+s and it will show that window , you can directly save increment from there , now for saving new file here is my idea,

file should have proper naming , and it has to be saved at proper place , for that we can have options for bookmarks and stage addon will have possibilities to add bookmarks places ,

write name of you file .. eg. "mickey" , select what type of file it is , (model, anim , rig, etc etc ) and select stage ,what is the current stage of your blend ( wip, done, progress , extra)

so suppose you have selected model in type , and "wip" in stage ,

so addon will save your file in "model" folder with name " mickey_wip.blend "

this way you will not going to mess up with your structure and naming

moreover , it can show file thumbnail in the save popup , same goes with the open popup in future updates , and you can write notes on every file , so when you navigate in the panel . you can check which file was that and what notes are on it

7 - bookmark system,

add bookmarks to your folders so instead of navigating there always you can directly save your blend file without even going there , here is what initial thoughts are and its yet to be done alt text

after that , some of the remaining features will be , openfile popup, linking files , checking notes , and importing other libs,

So we are still working on it , actually jeremy is working really hard on it , and i hope it will be useful for everone ,

Please share your views in the comments and let us know if you guys want any extra features or if you think something should not be there then

Happy Blending

Regards Pratik

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95%

Development Status: Open

Upvote 19 Downvote 1
dragoneex
29 Apr 2018

9 Comments

gilad.r.f

you can try the "Manage Blender projects (MBP)" addon. It is a project manager for blender and you can easily manage all your projects within Blender, track your projects progress, and save all the project details (project status, project start, and finish date, project income, client name, etc.). you can also open your projects files and folders from the projects panel and much more! you can buy it from this link: blendermarket.com/products/manage-blender-projects---mbp

1
steve

Any development on this? It's an important concept and your solution is the best I've seen thus far.

3dcinetv

Why is this "maya based". Could we modify the cascading for bread crumb? please?

CHAN

How do you progress so far? I would buy this addon!

Was looking for something like this in here. I agree that Blender should have some kind of project management system, like Softimage, Maya, 3DSMax or Houdini. Just a basic set of folders that is created on a new project, containing all aspects of a project. No need to reinvent the wheel here, just look at how the apps above do it. It will make projects more consistent and streamlined, and for bigger studios it's a template to work with/on.

edit: It would already be great to be able to set a project folder, and have that filled with a bit more folders as currently are available.

Scaredyfish

There might be some overlap between this project and the asset manager work that is under development in 2.8

dragoneex Author

@adcharlton:

thats what i am waiting for . can anyone tell .. what will be the assetmanagement developement .. i heard that there will be asset management tools in 2.8 . but any clue how would that be ? more over this is project management maintaining project structure and files .

please help me out here and let me know , shall we keep workin on it or not

Scaredyfish

@pratik solanki: From what I understand, there will be an API for asset engines to interface with Blender, but it's still not clear to me exactly how it will work.

For more info, read:

developer.blender.org/T46049 developer.blender.org/T46059 developer.blender.org/T54642

Draise

A major update to the file browswer this would be, and should be.