Sculpt Tube Brush in Sculpt
My idea is being able to create a mesh from points in Blender sculpt mode. The user clicks the brush and a single vertex appears in 3D space. The user then clicks anywhere in 3D space and a second vertex appears connected to the first by an edge, but surrounding the vertices and the edge is a mesh. The user can create a long string of connected vertices by just clicking and users can scale any portion of the mesh simply using any of the vertices selected. That way in sculpt mode, a user can easily create hair strands, ropes, pipes, horns etc.
Thank you
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