Nodes to All Things
Blender connected by a node to all things. I think it might be interesting not only to create nodes to facilitate programming in Python but also to increase the interaction and mix of tools and all Blender. For example, the particle area might well have Nodes that would facilitate blending with other Blender tools, such as textures and sculpture. So you can view and use the program in its simplest and friendly form or in its most flexible and adaptable form.
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This is already a feature that is being worked on, and it's talked about quite frequently: duckduckgo.com/
* @testure * OH! Thank you so much for showing me this man!
* @testure * It's worth noting that although this proposal overlaps with the goals of Everything Nodes, it's not exactly the same thing. If I'm reading this proposal correctly, it's also suggesting intermingled node networks (e.g. mixing material nodes with modifier nodes with constraint nodes). That might be out of scope for the Everything Nodes project (at least its first incarnation).
* @Jason van Gumster * Yes, one of the uses would be, for example, to use the dynamic topology of sculpt mode within the softbody to replace the need for a completely subdivided mesh even where it is not needed.
I agree, rigging in blender is a pain, that can be solved with connection transformations from one object to another or even many, and maybe adding math nodes to have the ability to rig with better precision, and having the same material with smaller changes over a lot of objects, without using the object ID or duplicating materials, or changing modifiers with various nodes, the posibilities would be endless, and it would really speed up the workflow and learning curve of many of us.
yeah