← All ideas
  • Published 22 Apr 2024

Realtime texture baking for procedural assests created using geometry nodes or modifiers

So suppose we created a procedural net using geo nodes and some modifiers, but this has very high unwanted polycount when this could be texture baked on a simple plane using alpha maps for example. This will make the scene less heavier in shading viewport.

We have a procedural model with high poly count, in geometry nodes using bounding box to creates a simple plane for this mesh, and all texturing details procedurally baking to this plane from original mesh in real time(or using a manual "refresh bake" kind of button functionality), this will be very memory efficient and more convenient for heavy scene involving multiple assests.

100%

Development Status: Open

Upvote 1 Downvote 0
solanki
22 Apr 2024

0 Comments