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  • Published 27 Jun 2024

Channel groups improvement

Note: this essentially combines several suggestions, I can split them into different queries if you want.

Channel groups in dope sheet and graph editor are very cool features, but they are almost not used because of a lot of difficulties. This request contains some suggestions that will help alleviate the situation.

Move to channel Group operator

There is no trivial way to add a channel to an existing group other than deleting it and recreating it. The simplest solution is an operator that will allow you to do this. It may look like a move to collection operator, except that there will be no hierarchies

mockup.png

Join Groups

А banal operator that combines the contents of two groups

Снимок экрана 2024-06-27 171027.png

Drag on Drop

Probably the most desired feature for the channel list. It can work similarly to a Tree View or an outliner. Just look at how they work and it will all make sense at once.

Color Tag

channel groups already have color indication, but it cannot be assigned manually to a channel group, it is set depending on the bone color.

Снимок экрана 2024-06-27 172153.png

Where to get the colors for coloring is a separate question.

100%

Development Status: Open

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sanek2005
27 Jun 2024

2 Comments

chris.lend

good proposal. Channel groups are a pain atm, not only from a user but also from a developer perspective. What do you use those groups for? I imagine they are useful if you have a lot of custom properties on a single object?

petcson

say i have a rig that has human with rigged hands and a rigged face. Thats like 60 bones/channels for the face and hands alone. I could group those down to 3 channels and have a significantly more viewable dopesheet/action editor