Use Curves as Custom Bone Objects
Problem
When building a rig and choosing a Custom Object to display in place of a bone, Blender currently only supports mesh objects and empties . Despite this, a user can select any object in their scene as a Custom Object, including curve objects. However if they do select a curve, they will see nothing displayed.
Considering 99% of rigs display controllers as what appear to be curve objects, this is very counterintuitive; especially to those new to rigging.
Proposal
- Allow curves to be used as Custom Bone Objects
or
- Filter the list of available custom objects to only those that are supported i.e mesh objects and empties
1 Comment
Ideally, any object that displays wires could be used.