Panels inside panels (Hierarchy) (geometry nodes modifier)
Some of my geometry node trees have lots of inputs so it can get confusing very quickly and take along time to sieve through all the input just to get to the one I want.
I think allowing panels to be placed inside of panels similar to the collections in the outliner or the properties panel would greatly improve users speed, quality of life and reduce confusion.
Summary: I would like to see geometry node modifier inputs organized like these images.
3 Comments
I agree it's too confusing
Is done Blender 4.4
Off course man, that is the expected behavior we should have for proper organization. Thanks for this.