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  • Published 7 Aug 2024

Panels inside panels (Hierarchy) (geometry nodes modifier)

Some of my geometry node trees have lots of inputs so it can get confusing very quickly and take along time to sieve through all the input just to get to the one I want.

I think allowing panels to be placed inside of panels similar to the collections in the outliner or the properties panel would greatly improve users speed, quality of life and reduce confusion.

Summary: I would like to see geometry node modifier inputs organized like these images. Screenshot 2024-08-07 162549.png Screenshot 2024-08-07 162609.png

100%

Development Status: Open

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nathan4
7 Aug 2024

3 Comments

natasza

I agree it's too confusing

1
ruslan2

Is done Blender 4.4

wcarige

Off course man, that is the expected behavior we should have for proper organization. Thanks for this.