Import Image > Alpha Based Mesh
Hello! I use blender as an alternative to the puppet pin tool in after effects and right now I make a custom mesh and then fill it as a grid to get an image i can warp correctly. I propose the ability to import an image as a mesh that uses the images alpha/ transparency as a guide.
features/setting(that little black pop up in the corner):
Vert Amount: Lets you set how many vertices you want the mesh to have
Expansion: Lets you change how close to the detected alpha edge you want the mesh to be
Auto Grid Fill Toggle: Will try to grid fill the mesh if possible otherwise it will just straight fill it.
not sure if this would be better as an add-on or if this is just a too niche feature but it would make my workflow for animation easier.
1 Comment
It would be better if you could provide some showcase screenshot to demostrate your workflow, for me now it seems like an advanced niche feature that could be done with geo node assets.