Array random form on a object
The idea consists on arraying an object on a selected plane for example of our choice and it would spread randomly through that plane that we selected using the Array modifier
We could array on X,Y and Z axis or with an extra option array in a random form rotating the object in several angles within the limitations of that plane
This would be more for example spreading trees on a plane or plants to avoid repetition
2 Comments
This is a feature already (easily) offered by creating your array with a geometry node. As it is highly unlikely for any existing modifiers to receive new features such as this, I'd suggest learning how to incorporate nodes into your workflow.
for me this sounds more like "scatter" ....check out new bagapie modifier . this is so fantastic , this should be implemented into blender...