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  • Published 8 Jan 2022

transform boolean object

hi every one , tranforming a boolean object with boolean operators together causes blender to recalculate the boolean , disabling the calculation when operators parented to main object would be nice and improve performance , i mean why do we need to recalculate boolean when ever we want to transform the whole assembly ?

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Development Status: Open

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hamed.desighn
8 Jan 2022

1 Comment

testure

erm.. are you sure about that? I'm pretty sure that operators are not recalculated unless they are affected by something downstream in the dependency graph. that was basically the whole point of adding in depsgraph. If you're seeing weird performance issues when transforming an object it might just be a bug, or something else.