Bulge geometry node in Blender
Bulge geometry node
Deforms the points in the first input using one or more magnets from the second input.
as from houdini software:
sidefx.com/docs/houdini/shelf/bulge.html
Bulge geometry node
Deforms the points in the first input using one or more magnets from the second input.
as from houdini software:
sidefx.com/docs/houdini/shelf/bulge.html
2 Comments
This is a nice idea, but showing how something works in Houdini cannot be directly translated to Blender. Could you please expand a little on this proposal to show how it could fit in Blender? Like would this be a modifier or an operation? What would this modifier look like, and what would the options be? Exactly how does the magnet object interact with the influenced object? etc.
I marked this as incomplete because it just references documentation from other software. A proper post should describe how it should work in Blender.