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  • Published 31 Aug 2021

Bulge geometry node in Blender

Bulge geometry node Deforms the points in the first input using one or more magnets from the second input. bulge.png as from houdini software: sidefx.com/docs/houdini/shelf/bulge.html

80%

Development Status: Incomplete

Upvote 8 Downvote 2
ivek.burek
31 Aug 2021

2 Comments

WickedInsignia

This is a nice idea, but showing how something works in Houdini cannot be directly translated to Blender. Could you please expand a little on this proposal to show how it could fit in Blender? Like would this be a modifier or an operation? What would this modifier look like, and what would the options be? Exactly how does the magnet object interact with the influenced object? etc.

3
h.goudey

I marked this as incomplete because it just references documentation from other software. A proper post should describe how it should work in Blender.