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  • Published 13 Sep 2021

Allow focal length in main 3d view greater than 250mm

When sculpting realistic head(should I say portrait instead?), I have to set cameras around 2 meters away from the object to counter the fish eye distortion. When the auxiliary camera is only 2 meters away, it's possible to set the focal length to 250mm, which is allowed in the main 3d view. But when I want to check how the model looks by a distance of 4 meter or even 6 meters, I have to set up auxiliary cameras, which is very slow. And is I left the cameras "select able", the feature of "zoom with the depth of cursor to help determine how much the zooming effects" breaks hard. If I set the focal length of main 3d view to 250mm and try zoom out to have a correct distortion against the fish eye effection, then the model( the same size as a real human head, 20x20x20-ish cm) is only about 5cm big on my 24 inch monitor. Which pulls my head into the screen.. According to my test, a camera 6 meters away needs 880mm for the focal length. A camera 4 meters away needs 600mm. So, the suggestion is that, allow the focal length to reach 6000mm(or at least 2500mm) in main 3d view. (Now its max value is 250mm). 1111111111111111111111111111111.png

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Development Status: Open

Upvote 8 Downvote 2
diracli
13 Sep 2021

3 Comments

Lauloque

Why don't you use orthographic view instead? Hit numpad 5 and not deformation at all!

3
GabrielMoro

This would be really useful for the project I'm working on. Getting from camera view to the viewport is constantly so annoying.

ktdfly

There are also groundless limits imposed on other fields too - camera shift, cloth min distance, etc