Texture Node output subtract 0.5 directly on node with boolean
Hi there ! The idea here is to have a boolean on for exemple Texture nodes, like Noise, Musgrave and so on, to offset the output value by -0.5. This is especially useful to avoid adding a Math or Vector Math node set to substract at the output. It would make graphs much easier to manage, especially within Geometry node.
Some nodes already have this kind of feature, like the Math node with the Clamp boolean. So why not. The only true question is, how would this boolean be named ? Offset, Recenter ?
2 Comments
So cool ! It has been added in blender 4.1 ! You can see it on Voronoi and Noise texture at least :D
Could someone mark the suggestion as 'Done' or 'Developped' , or whatever the term ?
Maybe it can be named "Normalize"?