← All ideas
  • Published 7 Mar 2020

Edit mode - Selection

Simple Idea :

  1. Vertex - As usual.
  2. Egde - As usual.
  3. Border - The empty space in the object not filled with polygons, even with broken (triangulated) geometry. Like in 3ds Max. (Perhaps not fundamentally important \ need)
  4. Face - As usual.
  5. Element - Linked selection but as component mode. Like in 3ds Max.
  6. Object - Selecting any object without going to Object Mode and editing it.
  7. UV Seam - Displays only seams on the object. Editing associated vertices and egdes.
  8. UV Islands - Displays only seams on the object. Editing as a group of polygons.
  9. Color - Something like the analogue of polygroups in ZBrush. Editing vertices, edges, and polygons associated with them.
  10. Material - Select all polygons with the assigned material.

Exactly 10, from 1 to 0 on the keyboard.

(I apologize for my English - I write through a translator)

SelectElementMod.jpg

81.2%

Development Status: Incomplete

Upvote 13 Downvote 3
WarlocK
7 Mar 2020

7 Comments

testure

amazing, it's so simple that I don't even understand what you're proposing. new icons? vertical text that hurts my eyes? spend a few more seconds describing your proposal a bit if you hope to get any traction.

5
WarlocK Author

* @testure * The text below is an explanation of what is selected (what to work with) in edit mode when you click one or another icon.

(I apologize for my English - I write through a translator)

Lauloque

I think I can understand how most of the would work, but not all of them :

  • vertext : as usual
  • edge : as usual
  • border : like this ? demo
  • face : as usual
  • element : linked selection but as as component mode, like in Maya
  • object : ? go back to object mode? Select entire object when editing multiple objects at the sime time?
  • UV seam ? marks/cleats UV seams? limits selection to UV seams only?
  • UV island : select elements of same UV islands like in UV Editor
  • Color : select all vertices of the same color as the one clicked? restricted to vertices then?
  • Material : select all faces of the same material as the one clicked? restricted to faces then?
3
WarlocK Author

* @-L0Lock- * For example, I made the entire strip of selection icons in Edit Mode.

  1. Vertex - Yes.
  2. Egde - Yes.
  3. Border - Yes. The empty space in the object not filled with polygons, even with broken (triangulated) geometry. Like in 3ds Max.
  4. Face - Yes.
  5. Element - Yes. And as in 3ds Max.
  6. Object - Selecting any object without going to Object Mode and editing it.
  7. UV Seam - Yes. Displays only seams on the object. Editing associated vertices and egdes.
  8. UV Islands - Yes. Displays only seams on the object. Editing as a group of polygons.
  9. Color - Something like the analogue of polygroups in ZBrush. Editing vertices, edges, and polygons associated with them.
  10. Material - Select all polygons with the assigned material.

I think this will greatly reduce the entry threshold of those who have just started to study Blender. And it will also increase the speed of work on polygonal modeling by an order of magnitude.

Thanks - Updated the description.

okuma_10

I upvote simply because I do think that selecting polygons based on material is one thing I do miss a lot from Modo.

1
slowk1d

I think it could be a good improvement, but we need more details or mockups of what you'd like to achieve with this. Even if for you they might seem obvious features, a single image and no description is not enough.

1
WarlocK Author

* @David Vernaglione * Answer above. Updated description.