Index_to_object node
New geometry node (UUID_To_object) input - a UUID -
output a object used in 'object info node'
use case - pinning object vertex to N object in the scene, like bullet decals using vertex / spider webs using pairs of vertex
New geometry node (UUID_To_object) input - a UUID -
output a object used in 'object info node'
use case - pinning object vertex to N object in the scene, like bullet decals using vertex / spider webs using pairs of vertex
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