Camera culling
Is it possible for the blender team to add a camera culling feature to enable rendering large scenes much easy Especially grass and vegetation.
Is it possible for the blender team to add a camera culling feature to enable rendering large scenes much easy Especially grass and vegetation.
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For cycles check
Simplify -> Cullingdocs.blender.org/manual/en/latest/render/cycles/render_settings/simplify.htmlEEVEE does this automatically per Object. I have to lookup how this works for instancing. Note that blender still loads all the geometry in the editor and memory as it isn't aware which data you want to see. The render engine does the culling when rendering the scene.