Batch processing objects with Geometry Nodes
Now that we have repeat zones, it doesnt seem impossible to have a node that selects Objects based on certain filter criteria and iterates over them within Geometry Nodes.
This could open the door to many new Usecases.
- batch processing .blend files with geometry nodes
- filtering out all curves or meshes of a collection to use with object-type specific nodes
- filter by material to provide all objects with a certain shader the required custom data
- perhaps an "Export Object" node like in Gaea would be useful for batch exporting Objects
- similar workflows like Unreals new PCG system
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