← All ideas
  • Published 21 Dec 2023

Batch processing objects with Geometry Nodes

Now that we have repeat zones, it doesnt seem impossible to have a node that selects Objects based on certain filter criteria and iterates over them within Geometry Nodes.

This could open the door to many new Usecases.

  • batch processing .blend files with geometry nodes
  • filtering out all curves or meshes of a collection to use with object-type specific nodes
  • filter by material to provide all objects with a certain shader the required custom data
  • perhaps an "Export Object" node like in Gaea would be useful for batch exporting Objects
  • similar workflows like Unreals new PCG system
75%

Development Status: Open

Upvote 3 Downvote 1
ludwigseibt
21 Dec 2023

0 Comments