Armature Deform with Mesh Weights
Similar to envelope weights, but each bone can be assigned a closed mesh. Weight would be applied to any vertices inside the mesh. Vertices intersecting multiple meshes would be weighted based on the signed distance from the surfaces of each mesh.
This method would allow the underlying mesh to be edited without redoing the weights, while still allowing more precision than automatic or envelope weights.
1 Comment
Wouldn't that already be possible using a data transfer modifier?