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  • Published 27 May 2020

Need support to import the ancient IGES file format

Can we get some support to import IGES file format please? IGES specs wiki.eclipse.org/IGES_file_Specification

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Development Status: Open

Upvote 2 Downvote 1
june.wang05
27 May 2020

9 Comments

paolo.furani

The only way for now is this old build if you want nurbs, but doesn't support IGES, and need some work around after import rhino 3dm, I mean saving the imported surfaces and open this with regular build, then go in edit mode and check the and select the end point V o U or some times both. is the only way for now. blender.community/c/graphicall/vkbbbc/%7Battachment Propeller5-Bladepng}{attachment C57_Nurbs_hullpng}{attachment Propeller6-Bladepng}

june.wang05 Author

Nope, .iges file uses NURBS, converting it to other formats will turn NURBS into mesh. Mesh surfaces are not mathematically computed, vs. NURBS are. I need to work with NURBS inside Blender, writing Nurbs code and so on.

zuorion

couldn't you just use converter that supports IGES?

lsscpp

* @Pawel Piotrowski * Such as?

Blenderer

* @ Lsscpp * FreeCAD can import .igs & .iges files and export them as objs to some extend. And as it says in the name it is free too.

jeric_synergy

* @Pawel Piotrowski * , that's a valid work-around . But the request is valid too: some industry must be using IGES and supporting a number of formats is always good.

This is a suggestion site, isn't it? Not a process site.

2
june.wang05 Author

* @Pawel Piotrowski * Nope, .iges file uses NURBS, converting it to other formats will turn NURBS into mesh. Mesh surfaces are not mathematically computed, vs. NURBS are. I need to work with NURBS inside Blender, writing Nurbs code and so on.

june.wang05 Author

* @Blenderer * I have a number of applications that can do that, 3ds Max, Audodesk Alias, Solidworks, Rhino, etc. However, I'm not looking for a converter, I want the .iges file as is, NURBS.

Blenderer

* @june.wang05 * Yeah I realized that this was most likely the case, after I posted my comment. But however have you seen this Branch blender.community/c/graphicall/vkbbbc/ it was pretty unstable when I tested it with some rhino files a while ago, but it looks promising.