Followup to the new Array modifier: C4D like effector modifier
Now that we got what is similar to C4Ds cloner functionality (minus the missing grid-array shape, which I added as a separate idea in this post: blender.community/c/rightclickselect/mMAr/ ), the next logical step towards proper motion graphics integration would be some kind of "effector" modifier.
With this modifier you would be able to select a field shape (maybe just linear and spherical in the beginning) and then you could influence different attributes/properties of other objects via this field (which ideally could have widgets in 3D for easy control of dimensions).
You could then keyframe and animate via this modifier and make it easy for beginners as well as professionals to create great motion graphics directly inside of blender without needing to dive into geometry nodes.
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