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  • Published 19 Sep 2025

Integration: C library for automatic physics properties calculation on skinned meshes

I made a zero-dependency C library for computing colliders, mass properties, and inertia tensors of every bone of a skinned mesh individually.

I originally planned this as a plugin, but: I can’t because the python API doesn’t expose the functionality i’d need to do it. I’m also noticing that there isn’t even a physics tag i can assign to this because the physics is so in maintenance mode.

So given the API limitations and the current state of physics development, I’m offering this as a contribution for direct integration into Blender.

So… here it is:

github.com/SpehleonLP/rintintin

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Development Status: Open

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Patrick-Jeeves
19 Sep 2025

1 Comment

ckohl_art

This sounds like something you should post to blender devtalk or blender chat to see if there's developer interest.