Integration: C library for automatic physics properties calculation on skinned meshes
I made a zero-dependency C library for computing colliders, mass properties, and inertia tensors of every bone of a skinned mesh individually.
I originally planned this as a plugin, but: I can’t because the python API doesn’t expose the functionality i’d need to do it. I’m also noticing that there isn’t even a physics tag i can assign to this because the physics is so in maintenance mode.
So given the API limitations and the current state of physics development, I’m offering this as a contribution for direct integration into Blender.
So… here it is:
1 Comment
This sounds like something you should post to blender devtalk or blender chat to see if there's developer interest.