Duplicate / Create on points Node
Current limitation: Cannot create random seed generated objects using instance on points
Current Working Limitation: I have a node group that creates a randomized rock (or tree/ or whatever). It uses a random seed. Distribute on point seems to execute once and instance that mesh on points.
Desired Feature: On each point, Run input Geometry node group that creates unique objects. This would obviously be slower as the node group would have to execute each time a "duplicate" is made.
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