Multiple Geometry Outputs
Geometry Nodes doesn't give an error when having multiple Geometry outputs, but it only takes the top one for display.
Being able to output multiple geometries
and
being able to use them all would be greatly benificial, as one can display a mesh but use a curve for constraints, from inside the same geometry nodes tree.
We should be able to select what geometries are displayed and rendered in the modifier itself (maybe?), just like in the outliner.
3 Comments
This is kind of possible. It's not ideal, but it ain't bad either.
pack: dropbox.com/scl/fi/fvsx2vufe2qpn1k2yd7sy/gm_instance_pack.png
unpack: dropbox.com/scl/fi/s40mb14kmaw7nd155vbco/gm_instance_unpack.png
it would be crucial in order to stack multiple modifiers while referencing the original geometry
Even if the only other place this can be access is from another geometry nodes groups it would be useful.