better mesh manipulation
please please fix this i dont want streching when im making a mouth or adding detail i dont think you get this most of the time in zbrush this is a issue not a request i think all of us face this issue of vertex stretching so can you improve dyntopos ability to add more to the mesh and ability to delete polygons instead of stretching them
2 Comments
I don't understand what you are trying to show here. But if this isn't a feature proposal, then maybe go to Blender → help → report a bug.
it may become a feature proposal im planning add something to this