Billboard Impostor
Hi community! I'm working using Blender and Unity now and I'm learning a lot about optimization and many tips&tricks videogame industry is using. Like EEVEE engine, another developer maybe could be motivated to research to add to Blender the billboard evolution: Impostors. For expensive vegetation scenes, or many buildings far away, videogame industry is using Importors which is a spheric/Octaedric billboard to fake the model as a 3D correctly.
:-) I'm here to help testing it if someone is motivated. It's a dev idea
2 Comments
The impostor would need to be implemented as a subsystem of a LOD system (perhaps have a way to have hardware instances theses too)
Using the LOD system, at a certain distance, the mesh could be replaced with an impostor.
* @Christian Clavet * It's correct and for doing realtime rendering with EEVEE is an amazing improvement instead classic billboard