A New "object transform" node
As someone who loves to make shaders, there's one thing I started to need very recently that I would have never thought about before, a New node to replace the "object" output of the Texture coordinates node.
This node would allow the user to select any object in the scene, and to get its location, scale and rotation vector, instead of a combined vector like the current "object" output of the Texture coordinate. Opening for many new possibilities without requiring the use of drivers.
For example, we could keep a line's aspect/ratio while masking it with a spherical gradient both linked to one single object, scaling the object would in this case only scale the spherical gradient but not the line if you multiply the scale with the position (see below).
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