paste a Shader node with driver should replicate the driver
If one copies and pasts a Shader node that contains a driver, the new node should have the same driver. It might be that one then wants to edit the driver variables, but this becomes a productivity issue when the driver is eliminated from the new node. This is especially tedious around RBGA drivers -- four driver edits to make!
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Additionally it could be a preference there : docs.blender.org/manual/en/latest/editors/preferences/editing.html