Bake node exposed inputs for modifier use (optimisation)
I think it will be a good idea if the bake node was able to be accessed from the modifier tab to allow users to bake sections of the node tree to improve speed and reduce chance of crashing when using large geometry node trees.
This could be implemented by adding a Boolean or button input to allow use in the modifier interface for ease and for people less experienced with geometry nodes.
2 Comments
That could be good, but will be nice, if we could see the modifier stack gray out or some notification. Right now changes before the GN mod with a bake node, are not pass forward, but you can't know that just by looking at the stack. The ability to "freeze" heavy modifiers with a simple GN with bake in it is quite powerfull imo.
Excellent point! That is something I forgot to refer too when thinking about pre-existing UI functionality