Turning Node Outputs To Vertex Groups?
A great feature to have is to make node outputs able to be turned into vertex groups. For example, I would love to have hair that clumps towards specific spots denoted by a noise texture, or a particle system that only emits from specific parts of a checker board. Moreover, to accompany this an ability to use a loop a list of values would make procedural extremely powerful.
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There are ways of doing this in most cases, using a texture mask with the modifier or particle system. But this sounds like something Everything Nodes will soon support directly.