Make Normals editable in Geometry Nodes
Would it be possible to rework the normals system to better interact with geometry nodes?
It would be similar to the color attribute layers (allowing multiple layers that can be seen in the spreadsheet and edited in geometry nodes). The user would have the option to choose which layer to use for smooth shading.
This idea was marked as a duplicate of Make Normals Editable in Geometry Nodes.
1 Comment
This may make "custom normals" as difficult to export as "UV"