High-performance material point method
It would be great to have Taichi-MPM ported to blender. There are already ports that run in the browser and unity. This uses the MIT license which is compatible with Blender's GPL license. Being a simulation solver, it would be part of the particle nodes or the Physics Properties tab.
github.com/yuanming-hu/taichi_mpm
7 Comments
Already happening: github.com/taichi-dev/taichi_elements
* @johnedwardcox * Then shouldn't the post be marked as In Developement?
* @marcellofonda * no, because it is not an official development
Brecht's response to this method: devtalk.blender.org/t/jello-simulation-uses-only-88-lines-of-code/8248/3
I did a test with it: youtu.be/lsz2ffoKSSY
Yes please. That would be so good for dirt splashes and so.
Wow, super duper excitied about this one!