You can do this already in 2.8. Set the render engine to Workbench, and you'll see "lighting" options beneath where you can pick which matcap you'd like to use. Hit F12, and you're rendering with matcaps.
1
A
AnthonyGuiziou
@Stephen Bailey:
this proposal is not really complete, but I think, he said to render with matcap + lighting or AO. Maybe.
l
lsscpp
@anthony.guiziou:
Nobody keeps anyone from making matcaps materials: a matcap connected to Reflection texture coordinates makes the job
A
AnthonyGuiziou
@Lsscpp:
yeah I know, it was just to try to understand the author, if he could clarified his idea ^^
4 Comments
You can do this already in 2.8. Set the render engine to Workbench, and you'll see "lighting" options beneath where you can pick which matcap you'd like to use. Hit F12, and you're rendering with matcaps.
@Stephen Bailey: this proposal is not really complete, but I think, he said to render with matcap + lighting or AO. Maybe.
@anthony.guiziou: Nobody keeps anyone from making matcaps materials: a matcap connected to Reflection texture coordinates makes the job
@Lsscpp: yeah I know, it was just to try to understand the author, if he could clarified his idea ^^