Some like Krita pie menu for sculpting mode
In Krita you can create your own pie menu for brushes presets. It is very convenient and gives quick access to frequently used brushes. You can also create several such pie menus for different purposes and easily switch between them by pressing the icon for the drop-down menu with a different set of brushes. As for me, it will be convenient to call this function by the second pencil button. One set for sketching, another for detailing, skins, one for creating clothes, and so on. For brushes working with color, you can place a color wheel in the center.
10 Comments
Indeed, Krita's pop-up palette is so damn usefull. I'd see this in all the painting modes too.
The idea is basically a pie menu containing X brushes, as well as some common properties and shortcuts:
{attachment Pop-up_Palette_Preview}
We kind-of already have this with the <kbd>
RMB</kbd> menu in sculpt & paint modes:
Now imagine the same thing, but with pie-menu-style brushes around, and the ability to change the displayed brushes using "brush sets". Basically just groups of brushes you can give a name and customize. This is how you define which brushes are displayed in the palette. Basically like the quick favorite menu, but with sets you can change depending on your needs, and with more UI to make it more powerful.
And Krita is open source under GNU GPL v3.
Check this out: twitter.com/jfranmatheu/status/1301485829056065537
there is a new addon for this. you may want to check: youtube.com/watch
Blender is no copycat software, futures as similair to.. never get in. Be creative find something better that wouldnt end up in copyright lawsuits..
* @peter.boos * no copyright lawsuits possible between two opensource GNU GPL softwares
* @peter.boos * As for me, copying in this case sounds extremely loud. It is not a code or even a tool. Besides, what is fundamentally new here? Krita is just an example of a program where this is well implemented. Adding new brushes and a full vertex paint mode will require development for the interface. If I remember correctly, Pablo Dobarro was talking about the dynamic preview of the brush settings. Which would also look good in this proposal.
* @denishulenko * Hum, I might not understand correctly, but this is a UI proposal, not about new brushes and vertex painting features.
* @peter.boos * Well you can not patent/"copy protect" the idea itself - only the way how to produce it - just like you can code same thing (the idea) in many different ways (for example using different language or just using different method to software execute something). Or lets think this is a book idea: you can write same story in many different ways with different characters and from little bit different perspective but the main plot can stay same. This is just UI - borrowing that idea is not illegal. And that is not only software using same UI idea i have seen that some where else too not 1:1 but very much similar.
Or onionskinning or NLE (avid, premiere, finalcut, davinci resolve, vegas, hitfilm, blender) same workflow same tools and mostly similar icons - and very much similar aproach (even in UI level)
But sure it should be a little bit different, more useful for 3d graphics / modeling / sculpting / texture / animation / simulation tasks etc. Something more universal i think. Maybe we could reinvent this thing and make it better. And yeah Krita is also open source so it could be borrowed but i think it should be reinvented.
* @juhamukari * - No - the idea can be patented - If prior art exists you can use the idea - Most likely if Krita is using it (and Maya, and other Autodesk tools) -- this particular pattern is not patented (or patent expired)
Kinko's owned the page-flip animation (since late 80's) that was popular in the early 00's - Small companies and individuals wrote their own code in AS/Flash, JS, etc.. - if they were small enough Kinkos did not bother to attack them, but if any well know co. used the components written by other or their own - then the patent-trolls quickly sued them.
Adobe patented the tear-away and dockable tabs. Macromedia, a much smaller company duplicated the ui concept for Flash, Freehand, Director, etc.. since designers got used to it. This was one of the mistakes Adobe used to sink Macromedia through aggressive patent-infringement lawsuits - eventually buying the cash-strapped Macromedia and killing of Director, Freehand and messing up Flash strategy.
* @graaff.jaco * but is there any software patents in EU?
fsfe.org/activities/swpat/
en.wikipedia.org/wiki/Software_patents_under_the_European_Patent_Convention
And also if software is free and don't benefit by commecrially - its different thing at least in EU what i have understood (patent is mostly protection the commercial value) at least in my country. Its totally different thing in USA. Or have i missed something/missunderstood.