Show texture of selected vertex/edge/face
Hi,
It is tedious and frustrating to select correct texture from the list EVERYTIME while modeling. Button for automatic detection of texture is handy when you have 100 textures and don’t want to select from the list.
3 Comments
If it is blender internal, it can be done (Active texture for individual faces can be shown.) but in cycles how can we know which texture to show? If the selected texture in node editor would be shown, that would be helpful i think. At least you can find the texture relatively easy.
Where would this button you're proposing go?
@Jason van Gumster:
It was an idea from dev talk. But I can imagine it under "Display" in UV Editor.