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  • Published 15 Jan 2022

conform objects modifier

for people who dont know what conform is this is conform

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youtu.be/nD0DxJirwIo blendermarket.com/products/conform-object and i know we can do that with shrinkwrap but it isnt that perfect so i suggest a conform modifer or a conform object option in shrinkwrap

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Development Status: Open

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dino107
15 Jan 2022

10 Comments

Lauloque

What do you mean by "conform" ?

Have you tried the sculpt mode's remesh tools instead?

Remesh — Blender Manual

dino107 Author

i know but redetailing will be hard

Lauloque

Could you... Stop sending different messages all the time? Just edit your original post/comment. You're sending tons of unnecessary notifications everywhere.

So by "conform" you mean just adapting an object's shape to a target shape. But then why none of your example show that on your proposal ?

Modifiers are usually (and should be) raw unique operations, so that you don't have duplicated functions across multiple modifiers, and don't have to deal with nonsense like needing a modifier to do only a part of its effect and then dealing with removing the unwanted effects of it.
So the smart thing here would be to either have a propper Conform modifier, like the addon does. Not a sub option in another modifer which you happen to be using in pair with it in your usercase.

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dino107 Author

oh ok but also shrinkwrap also confroms objects too ya know

Lauloque

Yes though it's quite a different result right now. It coul be integrated as a different Wrap method in the shrinkwrap modifier. But definitely not as an extra option in the Boolean modifier.

1
thinsoldier

I was confused for a second. I just realized the OP "side effects master" is actually the notorious "dino107". They should probably make everyone's user name consistent in all locations.

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dino107 Author

lol🤣🤣😂

dino107 Author

im not saying to do this i know it can be possible using shrinkwrap but it wont generate new geometry so you cant just drag objects out and they will still be connected