conform objects modifier
for people who dont know what conform is this is conform
youtu.be/nD0DxJirwIo blendermarket.com/products/conform-object and i know we can do that with shrinkwrap but it isnt that perfect so i suggest a conform modifer or a conform object option in shrinkwrap
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What do you mean by "conform" ?
Have you tried the sculpt mode's remesh tools instead?
Remesh — Blender Manual
i know but redetailing will be hard
blendermarket.com/products/conform-object this is conform
youtu.be/nD0DxJirwIo
Could you... Stop sending different messages all the time? Just edit your original post/comment. You're sending tons of unnecessary notifications everywhere.
So by "conform" you mean just adapting an object's shape to a target shape. But then why none of your example show that on your proposal ?
Modifiers are usually (and should be) raw unique operations, so that you don't have duplicated functions across multiple modifiers, and don't have to deal with nonsense like needing a modifier to do only a part of its effect and then dealing with removing the unwanted effects of it.
So the smart thing here would be to either have a propper Conform modifier, like the addon does. Not a sub option in another modifer which you happen to be using in pair with it in your usercase.
oh ok but also shrinkwrap also confroms objects too ya know
Yes though it's quite a different result right now. It coul be integrated as a different
Wrap methodin the shrinkwrap modifier. But definitely not as an extra option in the Boolean modifier.I was confused for a second. I just realized the OP "side effects master" is actually the notorious "dino107". They should probably make everyone's user name consistent in all locations.
lol🤣🤣😂
im not saying to do this i know it can be possible using shrinkwrap but it wont generate new geometry so you cant just drag objects out and they will still be connected