if we have this feature,we can do much of screan effct and material effect.
mix mode like photoshop to get more image effect.
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Development Status:
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h
hipda
10 Dec 2021
5 Comments
I
IIIFGIII
If you didn't noticed we have Shader Editor (not Material Editor), this dedicated to the fact that we use shaders, not "materials" something, shaders is some complex piece of code.
Shaders and shaders blending work "a bit different" (if we can say like this) than layers in Photoshop... "a bit" not as simple as you may imagine it.
1
m
mystpan1
I like this idea, I think some blend modes were removed for color management reasons (
youtu.be/m9AT7H4GGrA
)
1
h
hipdaAuthor
maybe .some pure effect need more mixmode supported.only normal mode sometimes get a weird or Not very real effct···
m
mistakd1
Objects in blender arent the same as "layers" in photoshop. They don't "blend". I get what you're saying, but blender is a completely different kind of software. These effects can be easily created using shader nodes.
t
thinsoldier
What if the cube has different materials on each face? It all falls apart then. This would make more sense if applied at an object/collection level and not the material level.
5 Comments
If you didn't noticed we have Shader Editor (not Material Editor), this dedicated to the fact that we use shaders, not "materials" something, shaders is some complex piece of code.
Shaders and shaders blending work "a bit different" (if we can say like this) than layers in Photoshop... "a bit" not as simple as you may imagine it.
I like this idea, I think some blend modes were removed for color management reasons ( youtu.be/m9AT7H4GGrA )
maybe .some pure effect need more mixmode supported.only normal mode sometimes get a weird or Not very real effct···
Objects in blender arent the same as "layers" in photoshop. They don't "blend". I get what you're saying, but blender is a completely different kind of software. These effects can be easily created using shader nodes.
What if the cube has different materials on each face? It all falls apart then. This would make more sense if applied at an object/collection level and not the material level.