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  • Published 10 Dec 2021

Material Output Mix Mode to Scene.

if we have this feature,we can do much of screan effct and material effect.

Screenshot - 2021-12-10 16.04.44.png mix mode like photoshop to get more image effect. Screenshot - 2021-12-10 16.07.30.png Screenshot - 2021-12-10 16.07.50.png

60%

Development Status: Open

Upvote 3 Downvote 2
hipda
10 Dec 2021

5 Comments

IIIFGIII

If you didn't noticed we have Shader Editor (not Material Editor), this dedicated to the fact that we use shaders, not "materials" something, shaders is some complex piece of code.

Shaders and shaders blending work "a bit different" (if we can say like this) than layers in Photoshop... "a bit" not as simple as you may imagine it.

1
mystpan1

I like this idea, I think some blend modes were removed for color management reasons ( youtu.be/m9AT7H4GGrA )

1
hipda Author

maybe .some pure effect need more mixmode supported.only normal mode sometimes get a weird or Not very real effct···

mistakd1

Objects in blender arent the same as "layers" in photoshop. They don't "blend". I get what you're saying, but blender is a completely different kind of software. These effects can be easily created using shader nodes.

thinsoldier

What if the cube has different materials on each face? It all falls apart then. This would make more sense if applied at an object/collection level and not the material level.