Breakdowner for non-Armature objects 💜
Hi there, the breakdowner tool is fantastic in blender!! The only sad thing compared to other 3d packages, is that in Blender this tool only works with Armature bones on pose mode.
Which seems like it would keep things neater, since that's the most usual way of animating character rigs... but it feels like a real missed opportunity in real world applications when you need to just animate any other non-armature object (ie: mesh objects, empties, property on a shader, light, etc).
It would be awesome if the breakdowner could be implemented for any object regardless of it being Armature type or not 🤓.
My animator mind is crossing fingers in the hopes this is doable 🙏💜
5 Comments
It has been in GP toolbox for a while (doesn't work on multiple selection though !).
Download link here: gitlab.com/autour-de-minuit/blender/gp_toolbox/-/blob/master/README.md
This is a very big production addon for 2D artists I made at studio Autour de Minuit .
But there are lots of useful features for 3D artist alike.
I hope too that some day it will be a native C feature.
This is great @bernou.samuel 💜
Yes having this working natively would be fantastic, as well as having the breakdowner working properties like Key Shapes would be the dream, glad there's at least an addon for the basic non-armature transforms.
As discussed in related Twitter thread , here is a standalone copy of the breakdowner extracted from aformentioned GP toolbox: github.com/Pullusb/breakdowner
Thanks @bernou.samuel 💜🙏🏼
Marking this as Done! In Blender 5.2 LTS: projects.blender.org/blender/blender/pulls/159468