Mesh Cache to have an 'export to separate files' option
There is an option in the ‘Mesh Sequence Cache’ modifier to read the files as sequence, but I don’t see any option for exporting a cache in separete files, only for one unique file. Is there that option or it is a missing feature? In this case, I would very much like to see this implemented. My idea is to correct ‘broken’ simulated frames by erasing them and building shape-keys to manually fix the animated mesh. It's been suggested me to use a geo nodes node-tree for that (see image below), but I think it should be a Blender option, a simple check box. Idk how complex would be that in terms of programming, but for usage would be awesome!
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