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  • Published 17 May 2018

Include Modifier stack to node editor window

include modifier stack to node editor window it will easy to view and connect with other Modifiers one by one we can easy manage the output and easy to view the over all stack arrangements

Node editor Explain.jpg

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Development Status: Open

Upvote 6 Downvote 3
manu.kblm
17 May 2018

4 Comments

jason

Personally, I'd prefer to just wait until we have proper modifier nodes.

4
Fjodor_F

This is a great idea, but I think it’s something for the far future ... but yeah, having basically everything in blender node-based and procedural would be frickin awesome.

1
Draise

@Fjodor F. Fjodor: I agree - that and some good nodal presets and viola, unlimitted power.

Draise

Replacing modifiers to be a nodal system would be my preference - and would compete against Houdini. Animation nodes gives you some power to make your own modifiers - but they are both two systems.

1