Include Modifier stack to node editor window
include modifier stack to node editor window it will easy to view and connect with other Modifiers one by one we can easy manage the output and easy to view the over all stack arrangements
include modifier stack to node editor window it will easy to view and connect with other Modifiers one by one we can easy manage the output and easy to view the over all stack arrangements
4 Comments
Personally, I'd prefer to just wait until we have proper modifier nodes.
This is a great idea, but I think it’s something for the far future ... but yeah, having basically everything in blender node-based and procedural would be frickin awesome.
@Fjodor F. Fjodor: I agree - that and some good nodal presets and viola, unlimitted power.
Replacing modifiers to be a nodal system would be my preference - and would compete against Houdini. Animation nodes gives you some power to make your own modifiers - but they are both two systems.