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  • Published 12 Jul 2026

Hex Tiling

Hexagonal tiling as option for image texture repeat pattern. It's a realy good way to avoid visible patern for texturing. It already exist a way to achieve it with somes math nodes but it could be nice to have it by default.

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Development Status: Open

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groslaine
12 Jul 2026

2 Comments

pablovazquez

This doesn't need to be coded by developers, this is a good candidate for someone from the community to create a Node Group asset that can simply be added to Blender by default.

Similar to some modifiers or hair node groups.

zuorion

Though since its quite common node, it fits future asset online asset. (just like cylindrical texture projection from two post below) Also i'm not sure if op actually want Hex tiling or texture bombing/stochastic texture.