Hex Tiling
Hexagonal tiling as option for image texture repeat pattern. It's a realy good way to avoid visible patern for texturing. It already exist a way to achieve it with somes math nodes but it could be nice to have it by default.
Hexagonal tiling as option for image texture repeat pattern. It's a realy good way to avoid visible patern for texturing. It already exist a way to achieve it with somes math nodes but it could be nice to have it by default.
2 Comments
This doesn't need to be coded by developers, this is a good candidate for someone from the community to create a Node Group asset that can simply be added to Blender by default.
Similar to some modifiers or hair node groups.
Though since its quite common node, it fits future asset online asset. (just like cylindrical texture projection from two post below) Also i'm not sure if op actually want Hex tiling or texture bombing/stochastic texture.