Poly-Build/BSurfaces to Retopology Master
Hi,
Blender has a bunch of tools integrated for retopology and some stuff is hidden, this is a problem for a good approach.
I think that Blender 2.81/2.82 have to merges all of this in an only one best tool for Retopology process.
My idea is:
Similar to Retopology Flow by CGCookies Teaser
Poly-Build has had great improvements from Pablo Dobarro
Look at this Poly-Build 2.81
BSurfaces instead is an awesome tool for the lovers of the GPencil Setup Blender 2.8 for Retopology
Other stuff is GStretch in LoopTools GStretch + LoopTools - 1D_Inc GStretch Demo or MiraTools for Retopology
The Problem is that all of these tools and pieces of information are divided among panels and settings, that make this "Retopology Process" most difficult and time-consuming.
Now, if all of the stuff was merged together in Poly-Build (Called Retopology Master) would be very intuitive and would give a new process for Blender.
this Tool can be work in this manner
- Button for add a "Retopology Mesh in other colours" and set in front
-
Switch to another Workspace called Retopology
-
Work Similar to Quad Draw in Maya
Maya Quad Draw
Topology Brush in Zbrush
Kind Regards,
Ros
5 Comments
I agree, need improvement for UX of manually retopology workflow
* @Serj Coruzyak * Yes, I think that Blender has too many similar tools and addons.
I see you've seen our Gstretch. Have you tried F2 already? youtu.be/pBOutY0PAzc
* @1d.inciner * Of sure, I follow you on Youtube from a long time, I love 1D_Scripts too, this one is in my addons list Some Useful Addons
It is a pleasure watching your techniques.
The best retopology tool I used was created by Kjartan Tysdal called Interactive Retopology. gumroad.com/l/cxZrd
It is fast, efficient, and isn't straining your hands for complex models. The current Poly build tool is still far away from the functionalities this addon has.