Complete tool set for destruction scenes
I know 'Blender'(the community) already does a lot for all of us, but still, even half embarrassed I have to present important things that he has not yet developed 100% well. And one of the things I find most important are these damage tools. I know Blender has several ways of doing this. Not just modifiers and simulations. Even for good addons like the Cell Fracture and even more with the Molecular (although it is very heavy). But there is still no set of tools that will help the user to make great scenes of destruction with ease, dynamicity and maintaining the performance of the computer.
I know it looks like the software already does this but it does not seem to meet the speed and ease of creation in scenes like these below compared to the workflow in software like Houdini, Maya and even 3DSMax: youtube.com/watch
Here are some techniques and tools within Blender: youtube.com/watch
And in scenes like this: youtube.com/watch youtube.com/watch youtube.com/watch youtube.com/watch youtube.com/watch youtube.com/watch
This is also one of the reasons I suggested a way to create scenarios in another post. Just like it does in Unity or in specialized software specifically to create scenarios. Scenery creation mode
There's a very common kind of demand that Blender does not seem to be handling as well as other software. I know it's asking too much due to the complexity of the tool set. Still, I feel I should bring the matter here.
4 Comments
Hi, I've seen your other posts and please take my criticism constructively. It is better to ask here for specific tools and features while giving a solution on how to do it than proposing a full section of blender with just a general indication. What you propose here will be easier to achieve when nodes and asset management will be implemented. But there are many small details to be added and refined that can help. For example sorting objects in Outliner by various attributes can help a lot with big scene management.
* @Ge Ro * You worded it better than me, thanks
Not to be rude, but in my opinion you miss the point of this site: propose something and suggest a solution to achieve it, like papers, where to integrate the requested feature and possibly even the UI of it
* @ Lsscpp * Yes. I'm trying to figure out how to do it to help with more than just requests or suggestions, that is, with solutions. But it's hard to figure out how to do the mockups. Also because the methods to add images still confuse me. I can not drag, and the file I upload does not appear. Also it looks like it does not have page preview. Outside all this has the part of figuring out how to convey what I'm thinking visually and then create some visual example. I have to ask if this is happening in every post. Even because some features are already under development, such as Everything Node and Blender 101, And for example the part about trying to make the sculpture lighter by adding fake mesh through advanced relief textures?