Blender subsurface scattering should refract light to other objects
The light that is refracted by SSS is not being casted into other objects of the scene.
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s
silenttoaster7
30 Oct 2019
5 Comments
j
johnpdelacruz26
I am not aware of that. Is this in both evee and cycles? Maybe irradiance volume / light probes would help make those cast lights appear.
s
silenttoaster7Author
*
@johnpdelacruz26
* This is in cycles, thats why i see this weird.
J
Josephbburg
Maybe this is a bug?
s
silenttoaster7Author
*
@Josephbburg
* May not be a bug, but a missing part on the code of cycles
J
Josephbburg
*
@silenttoaster7
* I think it's worth bringing up to the Cycles devs, maybe on
devtalk.blender.org
. If they agree it's a bug, report it and it'll eventually be fixed (but that may, as you suggest, mean writing entirely new code).
5 Comments
I am not aware of that. Is this in both evee and cycles? Maybe irradiance volume / light probes would help make those cast lights appear.
* @johnpdelacruz26 * This is in cycles, thats why i see this weird.
Maybe this is a bug?
* @Josephbburg * May not be a bug, but a missing part on the code of cycles
* @silenttoaster7 * I think it's worth bringing up to the Cycles devs, maybe on devtalk.blender.org . If they agree it's a bug, report it and it'll eventually be fixed (but that may, as you suggest, mean writing entirely new code).