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  • Published 30 Oct 2019

Blender subsurface scattering should refract light to other objects

The light that is refracted by SSS is not being casted into other objects of the scene.

SSSDoesntRefractLight.JPG

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Development Status: Open

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silenttoaster7
30 Oct 2019

5 Comments

johnpdelacruz26

I am not aware of that. Is this in both evee and cycles? Maybe irradiance volume / light probes would help make those cast lights appear.

silenttoaster7 Author

* @johnpdelacruz26 * This is in cycles, thats why i see this weird.

Josephbburg

Maybe this is a bug?

silenttoaster7 Author

* @Josephbburg * May not be a bug, but a missing part on the code of cycles

Josephbburg

* @silenttoaster7 * I think it's worth bringing up to the Cycles devs, maybe on devtalk.blender.org . If they agree it's a bug, report it and it'll eventually be fixed (but that may, as you suggest, mean writing entirely new code).