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  • Published 31 Mar 2026

Timeline shown in 'seconds' should respect Time unit

I'm currently working with an animation that is 0.30 seconds long, at around 300 frames per second.

I wanted to show the timeline in milliseconds, as I need a specific time (ex: 0.15s) in the timeline.

As the animation is less than a second, it's only showing 0 + Frame Number. Which is essentially the same as showing the timeline in frames.

I'm not even sure if this is more of a feature or Bug report, but I think it should respect the Time scale.

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Development Status: Open

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simon216
31 Mar 2026

2 Comments

Lauloque

Blender being a frame based software, it's not abnormal for it to handle sub-second time display with frames. It's common in other 3DCC softwares and video editors. And it is designed that way, so it isn't a bug.

But you do have the option to show within-second units as decimals (which will actually show centiseconds):

demo pic

demo pic

A caveat i notice in addition to that:
If you enable Playback > Subframes and place the playhead between frames, it shows the decimal, of the previous frame line instead of the playhead's true position.

Maybe a better proposal would be:

  • Ask for milliseconds instead of (or in addition to) centiseconds
  • Allow the playhead to accurately show the subframe value.
1
thorn

I don’t believe there is a SMPTE video standard for milliseconds?