Nvidia RTX for blender
real time physical correct , global illumination , shadow, and reflection for eevee this would just be amazing
Please make it happend the technology is compatible with gpl we just need to implement this to eevee ! this is the future of real time graphics, it would bad if we dont have this tech while its at our doorstep right now ! ( twitter.com/tonroosendaal/status/1029752422485254144 ) this tech implented inside of blender eevee will just make the community bigger , more peoples and pros will be attracted , making the community bigger and stronger
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11 Comments
I don't think something as big as this needs a proposal. They are very aware of it.
U don't even try to search - is anyone already propose RTX few days ago .... Let's everybody now create every day new topic about RTX each gain for 5 votes... This website really need administrator. Administrator !!! WHERE ARE YOU ???
@forestgumpovu4: I'm right here. What we need is the ability to mark/flag a proposal as a duplicate... and for people who use this site to search before posting.
@Jason van Gumster: what about a request on Github ?
@Caetano Veyssières: Yup. I've been talking directly with Pablo and Francesco. They're already aware. Though, I suppose having it documented somewhere wouldn't hurt.
@Jason van Gumster: Busy as they are, they might forget it if it's not written anywhere.
The last thing we need is yet another proprietary API from NVIDIA.
Funny how everyone's hating on Apple deprecating OpenGL for its proprietary Metal API but everyone is happy with having to double the developers work by having to support CUDA.
And now this ? If they standardize their API through non proprietary Vulkan extension and Amd gpus support it then why not (but I don't see any high level AI-accelerated feature being standardized through Vulkan anytime soon due to all the possible ways to implement those)
I sincerely hope Blender developers will focus on just OpenGL and Vulkan in the future and never implement OptiX and all other closed proprietary Nvidia APIs.
I'm doing ML and it is horrible how Nvidia has monopolized this sector (partnership between Google and Nvidia, that's why tensorflow is Nvidia only) the last thing I want is that to happen for ray tracing.
@lemepes: You hope that developers never implement headliner technologies... I see you so glad to be so special with this hopes.
How horrible Nvidia monopolized this sector. Of course this is not because they are best in GPU for today (its a fact). No! It's all conspiracy to not let you be so special with your hopes.
And now this.... First ever real time ray traced graphic.... Holy shit. How can they do this to you? OF COURSE WE HAVE NEVER EVER IMPLEMENT IT IN BLENDER TO NOT BROKE YOUR HOPES!!!!
I hope idiots like u never again write posts about technologies, APIs & etc..
@lemepes: yes nvidia are douche to keep the tech for them self but we'll the tech is deeply incorpore d into their hardware so it's quite a Grey ground here... + real time reflection and lightning for real time engine is juste a MASSIVE upgrade, we could not say no to this technology
Instead of thousand of words.
Not sure if you already know but it is coming. :)