Sync time when editing a clip in LNA
It's normal for NLA to allow you to add multiple clips and offset them in time, but when you edit one of them individually, the time reference to the initial action is lost.
It would be appreciated if, since only one clip can be edited, NLA and the other animation editors would allow you to view the time of the original action without offset. At the very least, give this option.
1 Comment
When you move a clip around, you don't edit the animation inside the clip. Much like when you move an object 10m on X, you don't move the mesh 10 on X from the object's origin.